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Ah, the first of the puzzle games! Let's choose our character. Hey, we can take Tuxedo mask! Let's do it! ![]() This is what you see when you start. I have no idea how to play, or even what the point of this game is. You get what looks like a mouse cursor, and you have to click on the little blocks. If a block is near the same color block, they disappear. ![]() Eventually, you get to this point. ![]() I have no idea how I got all those gray "unbreakable" blocks. I have no real way to get rid of them, as I need colored blocks to do that, and I have almost none. ![]() Eventually, Rini won. I feel so ashamed. The following information about the game comes to us from Brian Kees, who I give a big thank you to for providing it, unasked. This is about all the information about the game you could ever dream of wanting, and then some. He is truly a gifted individual, as I could not figure out what was going on and said "forget it" while he persevered and found out how to play. He is an inspiration to us all. Here you go! The main objective of the VS. mode of the game is to either empty your playfield of all block and most objects, or completely fill your opponents' play-field with blocks. There are a total of 6 blocks/items/objects that you will encounter. The first of which is the colored blocks, which in the first three rounds, are red, blue, and yellow, later they include green, orange, and lastly, pink. The basic play mechanics themselves are fairly simple once you get the hang of it. (Although, I must admit, it took me a couple of days to figure it out.) Using the d-pad on the controller, you move a cursor across the playfield, and pressing the 'B' button, would cause any 2 or more blocks of the same color that were touching each other, to disappear. Next are the black blocks, they only appear when a match of a large number of colored blocks are made, usually 5 or more, and then they are dropped on top of the opponents' blocks, just like the 'garbage blocks' in Tetris Attack and Pokemon Puzzle League. And, just like in those games, they'll disappear when you make a color block match that actually touches the black blocks. Next are the 'hearts', which appear randomly at the beginning and/or during the course of the game. They act as a 'wild card', when activated, a display of 5 colored blocks arranged in an 'x' pattern to one side of the play-field will appear. They represent 5 of the 6 colored blocks, blue, red, yellow, green, orange, (pink isn't included), these blocks begin to flash, and the cursor is automatically centered on the middle, yellow block. You then choose one of the 5 blocks, pressing the 'B' button, and all blocks of that color disappear. Next are the 'Arrows' and 'Bombs' as I like to refer to them, The arrows, because they resemble tiny arrowheads, and the bombs, when activated at the bottom of the screen, explode, destroying any and all blocks/objects surrouding it in a one block radius. The arrows, when activated, will travel to in the direction they are pointing to the end of the screen. The grey blocks, or 'sticks' as I like to refer to them, these aren't as unbreakable as you might think, if you line them up right, you can use the arrows or bombs to take them out. The last object/obstacle to mention are the 'Parasols/Umbrellas', which appear randomly during the beginning of some of the rounds, and depending on which direction the parasol is leaning, causes any descending blocks to be deflected to the right or left. These can be removed in the same manner as the sticks, with arrows, or if you're really good, using two bombs side by side, which will take out everything one block around them. Also, unlike some of the other puzzle games, in the VS. mode it really does matter whom you choose, as each of the characters has different offensive/defensive skills, or 'power moves' as I like to refer to them. Let me explain: on the sides of the playfeild(s), located above the 'x' shaped display is your 'power gauge'. As you accumulate matches, they register on the power meter. The number of matches, not the size of the matches, determine how quickly your meter rises. The more your meter is filled, the stronger and/or longer your power move lasts, and by using the R and L buttons on the top of the controller, you can choose how much power to use. You then activate the move using the 'y' button. There are 5 levels of moves, levels 2 + 4 are the same for all characters, they lower entire rows of colored blocks onto your opponents' playfeild, (lv 2 lowers 1 row, while lv 4 lowers 3 rows of blocks) Power level(s) 1,3,and 5 differ with the various characters. I'll take a moment to describe them in the order that you'd face during the game.
As I mentioned earlier, you face each of the characters in the order I mentioned, twice! after you defeat Hakura (Sailor Uranus) the first time, you start over with Rini and go through the entire roster ALL OVER AGAIN!!! that's 20 stages total. After which you're treated to a credit screen that shows you all the characters' animations, twice (YAWN!). That, along with the small size of the blocks et al, are my only real complaint. Unfortunately, like a lot of games, it sort of makes beating the game kind of anti-climactic. But hey, being a true devotee' of Sailor Moon, I'm just happy to have a game with the sailor scouts in it. I also realized that I might not have mentioned the function of all the controller buttons, not to mention my special bonus tip. Okay.... here we go; First, the d-pad moves the cursor, Next, the 'B' button, which of course, is used to make the matches, activate 'bombs','arrows', 'hearts', and, when you do,you then use it to choose which color to get rid of. After that, is the 'A' button, which, when used with the D-pad allows you to manipulate the blocks/objects that are streaming in from the top of the screen. Just hold the 'A' button down, and use the D-pad to position the blocks/etc left,right, and then down. (WARNING: unlike other puzzle games, like Tetris and the like, you can't continue to manipulate the blocks L/R once you press down, they go STRAIGHT DOWN!; so use the grid lines, on screen which are more than mere decoration). [ed. I've played some tetris games that did this as well] The L/R buttons on the top of the controller are used to choose which 'Power Move'; depending on how far your 'Power Meter Gauge' is filled. If it's full, the L button starts you off at Lv 1, and proceeds on up, all the way to the most powerful, a Lv 5 attack. (the R button, does the opposite, going from Lv 5, down to Lv 1). Then you use the 'Y' button to activate the desired attack. Next is the 'X' button, which is used to change the direction of the blocks already on your side of the screen. You can also do this if you move the cursor off to the direction arrow on the side of the screen; it's just usually easier to press the 'X" button. Lastly, my favorite, the 'START' button, which of course, like in most games, pauses the game. Now for my Special Bonus Tip!; ready? here it is!; If you're in a tight spot, PAUSE the game with the START button, and then hold down the L/R buttons on top of the controller, and UNPAUSE the game with the START button. When done properly, creates a 'SLOW-MO' effect. (WARNING!!!; this will cause the screen to flicker, and may be difficult for some to look at for a long time; sort of like that old episode of Pokemon!) So there you have it. If there is something not mentioned here, I wouldn't believe it. Share and enjoy! | |