Ah, the first of the puzzle games!
Let's choose our character. Hey, we can take Tuxedo mask! Let's do it!

This is what you see when you start. I have no idea how to play, or even what the point of this game is. You get what looks like a mouse cursor, and you have to click on the little blocks. If a block is near the same color block, they disappear.

Eventually, you get to this point.


I have no idea how I got all those gray "unbreakable" blocks. I have no real way to get rid of them, as I need colored blocks to do that, and I have almost none.

Eventually, Rini won. I feel so ashamed.

The following information about the game comes to us from Brian Kees, who I give a big thank you to for providing it, unasked. This is about all the information about the game you could ever dream of wanting, and then some. He is truly a gifted individual, as I could not figure out what was going on and said "forget it" while he persevered and found out how to play. He is an inspiration to us all. Here you go!

The main objective of the VS. mode of the game is to either empty your playfield of all block and most objects, or completely fill your opponents' play-field with blocks. There are a total of 6 blocks/items/objects that you will encounter. The first of which is the colored blocks, which in the first three rounds, are red, blue, and yellow, later they include green, orange, and lastly, pink. The basic play mechanics themselves are fairly simple once you get the hang of it. (Although, I must admit, it took me a couple of days to figure it out.) Using the d-pad on the controller, you move a cursor across the playfield, and pressing the 'B' button, would cause any 2 or more blocks of the same color that were touching each other, to disappear. Next are the black blocks, they only appear when a match of a large number of colored blocks are made, usually 5 or more, and then they are dropped on top of the opponents' blocks, just like the 'garbage blocks' in Tetris Attack and Pokemon Puzzle League. And, just like in those games, they'll disappear when you make a color block match that actually touches the black blocks. Next are the 'hearts', which appear randomly at the beginning and/or during the course of the game. They act as a 'wild card', when activated, a display of 5 colored blocks arranged in an 'x' pattern to one side of the play-field will appear. They represent 5 of the 6 colored blocks, blue, red, yellow, green, orange, (pink isn't included), these blocks begin to flash, and the cursor is automatically centered on the middle, yellow block. You then choose one of the 5 blocks, pressing the 'B' button, and all blocks of that color disappear. Next are the 'Arrows' and 'Bombs' as I like to refer to them, The arrows, because they resemble tiny arrowheads, and the bombs, when activated at the bottom of the screen, explode, destroying any and all blocks/objects surrouding it in a one block radius. The arrows, when activated, will travel to in the direction they are pointing to the end of the screen. The grey blocks, or 'sticks' as I like to refer to them, these aren't as unbreakable as you might think, if you line them up right, you can use the arrows or bombs to take them out. The last object/obstacle to mention are the 'Parasols/Umbrellas', which appear randomly during the beginning of some of the rounds, and depending on which direction the parasol is leaning, causes any descending blocks to be deflected to the right or left. These can be removed in the same manner as the sticks, with arrows, or if you're really good, using two bombs side by side, which will take out everything one block around them. Also, unlike some of the other puzzle games, in the VS. mode it really does matter whom you choose, as each of the characters has different offensive/defensive skills, or 'power moves' as I like to refer to them. Let me explain: on the sides of the playfeild(s), located above the 'x' shaped display is your 'power gauge'. As you accumulate matches, they register on the power meter. The number of matches, not the size of the matches, determine how quickly your meter rises. The more your meter is filled, the stronger and/or longer your power move lasts, and by using the R and L buttons on the top of the controller, you can choose how much power to use. You then activate the move using the 'y' button. There are 5 levels of moves, levels 2 + 4 are the same for all characters, they lower entire rows of colored blocks onto your opponents' playfeild, (lv 2 lowers 1 row, while lv 4 lowers 3 rows of blocks) Power level(s) 1,3,and 5 differ with the various characters. I'll take a moment to describe them in the order that you'd face during the game.

  1. RINI- summons Luna-ball(LUNA-P), for 1-3 bounces (lv1=1 bounce,lv3= 3 bounces, lv5= 5 bounces), each bounce takes out 2 entire coulumns of blocks/objects/obstacles. While this move can be useful, there is a downside, in that each time you use it, where it will bounce is totally random. Personally, I'd have to rate this move as 6 out of 10.
  2. SAILOR MOON- executes "MOON SPIRAL HEART ATTACK" and removes 1-5 complete rows of blocks (not bombs,arrows, or sticks) from your playfield and drops them on top of your opponents' blocks,(lv1 = 1 row, lv3 = 3 rows, lv5 = 5 rows). I'd rate this as a 10 of 10, as you make your blocks your opponents' problem.
  3. Sailor Mercury- Summons 'Shine Aqua Illusion' (I think), and depending on which way the direction arrow (located below the 'x' shaped display below) moves, some or all of the blocks to the left or right side of the screen. On the whole, I'd have to rate this as a 3 or 4 out of 10. While this can be a useful defensive move, it is still a relativley weak ability. [ed: Though, Mercury is generally regarded as the weakest scout, at least early on, as her attacks can't actually hurt monsters, so that's in keeping with the show.]
  4. Sailor Mars- Summons 'Mars Celestial Fire Surround'; in this instance, it's an attack that literally sets the opponents' cursor "on fire" slowing it to about 1/2 its normal speed, and even makes it a little more difficult to see the blocks around the cursor, because the 'flames'. This ability rates about a 7 of 10. However, this power move has the drawback in that once the move is activated, Sailor Mars takes about 3-5 seconds to 'power-up'.
  5. Sailor Jupiter- summons "Jupiter Thunderclap Zap"; causes a lightning bolt strikes the opponents' playfield, causing one of the colors of blocks, usually the one with the most blocks on the screen to turn grey/flashing and are for a time 'unbreakable', although, they can still be removed using arrows or bombs, but hearts are inneffective. This move I rate at about 6 or 7 out of 10. It can be really helpful when you opponent is about to clear their screen.
  6. Sailor Venus- "Venus Love Chain Encircle" (Venus Love Me Chain), Causes from 1-5 vertical columns to slide off-screen (left or right, depending on which way your direction arrow on the side of the screen is facing) this attack rates abou a 7 out of 10. There are 2 dangers with manouver, first like Mars and Jupiter, it takes a while to 'charge' before the attack actually 'hits' (about 5-7 seconds). Second, be cautious when you use it, as if your opponents' directional arrow is facing the same direction, you could end up with more blocks than when you started!
  7. Tuxedo Mask- 'Rose Throw'. This attack is just as it sounds, whereby Tuxedo Mask 'throws' an unbreakable block resembling a rose. It lodges itself randomly at the base of the opponents' screen, blocking any attempt to move some of the blocks from left to right for a time. This attack, like Rinis', is random, and could end up being ineffective (more often than not). This move rates a 3 or 4 out of 10.
  8. Sailor Pluto- who summons, I'm guessing "Pluto Deadly Scream"; [Ed. Could this be "Dead Scream"?] causing time on the opponents' side of the screen to 'freeze' (lv1=9 sec, lv3=19 sec, lv5=29 sec) This is about an 8 or 9 out of 10, not just because for how it affects your opponent, but also because unlike Mars, Jupiter, or Venus, there is no time delay to 'charge' the attack.
  9. Sailor Neptune- summons "Deep Submerge" which fills the opponents' screen with the 'garbage blocks' I mentioned earlier. It even turns any blocks, bombs, and arrows into those 'garbage blocks' (but not any 'sticks' or 'parasols'!). This move rates about a 6 or 7, if timed properly, it can really hamper your opponent, especially if he has any of those 'sticks' onscreen.
  10. Sailor Uranus- "World Shaking", a Defensive/Offensive move that turns any 'garbage blocks' on your screen into blue colored blocks, 1-3 times, each time affecting 2 whole vertical columns, sort of like Rinis' Luna-P in that where it strikes is totally random, and if your opponent is really clever in making his matches, so that few if any 'garbage blocks' appear on your side, You're finished! So unfortunately this move only rates about a 4 or 5 out of 10.

As I mentioned earlier, you face each of the characters in the order I mentioned, twice! after you defeat Hakura (Sailor Uranus) the first time, you start over with Rini and go through the entire roster ALL OVER AGAIN!!! that's 20 stages total. After which you're treated to a credit screen that shows you all the characters' animations, twice (YAWN!). That, along with the small size of the blocks et al, are my only real complaint. Unfortunately, like a lot of games, it sort of makes beating the game kind of anti-climactic. But hey, being a true devotee' of Sailor Moon, I'm just happy to have a game with the sailor scouts in it.

I also realized that I might not have mentioned the function of all the controller buttons, not to mention my special bonus tip. Okay.... here we go; First, the d-pad moves the cursor, Next, the 'B' button, which of course, is used to make the matches, activate 'bombs','arrows', 'hearts', and, when you do,you then use it to choose which color to get rid of. After that, is the 'A' button, which, when used with the D-pad allows you to manipulate the blocks/objects that are streaming in from the top of the screen. Just hold the 'A' button down, and use the D-pad to position the blocks/etc left,right, and then down. (WARNING: unlike other puzzle games, like Tetris and the like, you can't continue to manipulate the blocks L/R once you press down, they go STRAIGHT DOWN!; so use the grid lines, on screen which are more than mere decoration). [ed. I've played some tetris games that did this as well] The L/R buttons on the top of the controller are used to choose which 'Power Move'; depending on how far your 'Power Meter Gauge' is filled. If it's full, the L button starts you off at Lv 1, and proceeds on up, all the way to the most powerful, a Lv 5 attack. (the R button, does the opposite, going from Lv 5, down to Lv 1). Then you use the 'Y' button to activate the desired attack. Next is the 'X' button, which is used to change the direction of the blocks already on your side of the screen. You can also do this if you move the cursor off to the direction arrow on the side of the screen; it's just usually easier to press the 'X" button. Lastly, my favorite, the 'START' button, which of course, like in most games, pauses the game. Now for my Special Bonus Tip!; ready? here it is!; If you're in a tight spot, PAUSE the game with the START button, and then hold down the L/R buttons on top of the controller, and UNPAUSE the game with the START button. When done properly, creates a 'SLOW-MO' effect. (WARNING!!!; this will cause the screen to flicker, and may be difficult for some to look at for a long time; sort of like that old episode of Pokemon!)

So there you have it. If there is something not mentioned here, I wouldn't believe it. Share and enjoy!